Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 53 days ago
4 / 7 / 16
K / D / A
42.6%
Kill participation
876.5
Damage / min
14,251g
436.7 gold / min
42
15 placed · 3 cleared
220
6.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKanbeKotori#726
Kled · Top
5 / 9 / 9
38.9% KP
26,397
21.8% share
13,602g
211 CS · 6.5/m
EPG 카이조쿠단#로 저
Lee Sin · Jungle
9 / 9 / 11
55.6% KP
21,001
17.3% share
13,816g
179 CS · 5.5/m
카리나#애교용
Akali · Mid
10 / 11 / 4
38.9% KP
34,199
28.2% share
14,819g
233 CS · 7.1/m
芋圆波波#啵 啵
Aurora · ADC
10 / 6 / 6
44.4% KP
26,045
21.5% share
15,151g
255 CS · 7.8/m
陨落的天才#世一中阳林
Camille · Support
2 / 12 / 16
50% KP
13,627
11.2% share
10,073g
42 CS · 1.3/m
Red side
Victory태양물고기#6797
Gangplank · Top
4 / 7 / 16
42.6% KP
28,602
22.2% share
14,251g
220 CS · 6.7/m
라티오스#0406
Jarvan IV · Jungle
8 / 5 / 25
70.2% KP
20,244
15.7% share
15,749g
221 CS · 6.8/m
노 텐#KR1
Locke · Mid
17 / 4 / 11
59.6% KP
32,963
25.6% share
16,149g
220 CS · 6.7/m
Maybefff#0320
Xayah · ADC
14 / 10 / 11
53.2% KP
35,721
27.7% share
19,770g
284 CS · 8.7/m
Kisara Yagyu#執行者
Pyke · Support
4 / 10 / 14
38.3% KP
11,227
8.7% share
11,441g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
