Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Ranked Solo/Duo · 53 days ago
2 / 6 / 5
K / D / A
43.8%
Kill participation
708.2
Damage / min
9,228g
341.4 gold / min
18
6 placed · 2 cleared
158
5.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory7Inewda#kr3
Tryndamere · Top
3 / 5 / 4
22.6% KP
14,996
15.2% share
9,915g
184 CS · 6.8/m
첫눈이 내리면 좋겠어#2009
Naafiri · Jungle
4 / 5 / 12
51.6% KP
12,143
12.3% share
11,405g
193 CS · 7.1/m
착하게 살자#0990
Ryze · Mid
5 / 1 / 9
45.2% KP
20,991
21.3% share
10,976g
216 CS · 8/m
Bmav#0510
Yunara · ADC
16 / 2 / 8
77.4% KP
34,429
34.9% share
18,485g
233 CS · 8.6/m
Sama#水原铃瑞
Qiyana · Support
3 / 3 / 16
61.3% KP
16,044
16.3% share
9,994g
36 CS · 1.3/m
Red side
Defeat태양물고기#6797
Malphite · Top
2 / 6 / 5
43.8% KP
19,146
24.9% share
9,228g
158 CS · 5.8/m
douyin丶52jug#5252
Elise · Jungle
9 / 3 / 2
68.8% KP
19,288
25.1% share
12,358g
188 CS · 7/m
DNS Hinata#9999
Yone · Mid
2 / 5 / 4
37.5% KP
16,396
21.3% share
11,449g
251 CS · 9.3/m
원 짱#KR2
Kai'Sa · ADC
1 / 9 / 4
31.3% KP
14,353
18.6% share
11,807g
253 CS · 9.4/m
baekjongmin#0812
Nautilus · Support
2 / 8 / 6
50% KP
7,784
10.1% share
7,152g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
