Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 52 days ago
2 / 4 / 4
K / D / A
42.9%
Kill participation
1,005.2
Damage / min
11,155g
404.9 gold / min
23
9 placed · 0 cleared
239
8.7 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
2 / 4 / 4
42.9% KP
27,693
30.1% share
11,155g
239 CS · 8.7/m
Bonnie#0314
Vi · Jungle
9 / 4 / 3
85.7% KP
18,387
20% share
13,114g
180 CS · 6.5/m
뽀시래기 뽀현이#0118
Vladimir · Mid
2 / 6 / 5
50% KP
23,194
25.2% share
9,674g
220 CS · 8/m
vanilla#next
Ezreal · ADC
1 / 4 / 4
35.7% KP
16,380
17.8% share
10,271g
197 CS · 7.2/m
사 망#KR1
Galio · Support
0 / 8 / 8
57.1% KP
6,421
7% share
7,066g
34 CS · 1.2/m
Red side
VictoryZzk#asdf
Nasus · Top
5 / 5 / 4
34.6% KP
20,298
17.6% share
11,191g
201 CS · 7.3/m
Seven fire#雷霆嘎巴
Nidalee · Jungle
3 / 2 / 10
50% KP
20,616
17.9% share
13,012g
210 CS · 7.6/m
로키의 코 드리블#2004
Yone · Mid
9 / 1 / 4
50% KP
36,556
31.7% share
14,570g
278 CS · 10.1/m
꼬마딩구리#KR1
Lucian · ADC
8 / 4 / 5
50% KP
30,642
26.5% share
13,196g
244 CS · 8.9/m
SUPKING#1015
Milio · Support
1 / 2 / 15
61.5% KP
7,306
6.3% share
8,478g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
