Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 52 days ago
11 / 2 / 16
K / D / A
64.3%
Kill participation
1,355.2
Damage / min
22,022g
544.2 gold / min
39
18 placed · 1 cleared
370
9.1 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
4
Inhibitors
1
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzhen xi#黑玫瑰
Mordekaiser · Top
10 / 7 / 5
37.5% KP
40,691
23.5% share
20,187g
305 CS · 7.5/m
JUGKlNG#kr
Zyra · Jungle
11 / 8 / 16
67.5% KP
65,682
37.9% share
20,145g
302 CS · 7.5/m
Yoruka Kirihime#KR4
Yasuo · Mid
5 / 11 / 11
40% KP
17,622
10.2% share
16,275g
310 CS · 7.7/m
ozzs#ozzs
Kai'Sa · ADC
11 / 6 / 11
55% KP
37,704
21.8% share
22,377g
323 CS · 8/m
개인팟#개인팟
Nautilus · Support
3 / 10 / 18
52.5% KP
11,524
6.7% share
12,185g
36 CS · 0.9/m
Red side
Victory태양물고기#6797
Gangplank · Top
11 / 2 / 16
64.3% KP
54,839
30% share
22,022g
370 CS · 9.1/m
抖音小y#zzzz
Hecarim · Jungle
5 / 8 / 20
59.5% KP
20,648
11.3% share
17,323g
330 CS · 8.2/m
nizuizhengui#小何的枪
Pantheon · Mid
11 / 13 / 15
61.9% KP
43,394
23.7% share
17,734g
236 CS · 5.8/m
BLG Viper#0708
Viktor · ADC
13 / 8 / 17
71.4% KP
51,117
27.9% share
23,975g
394 CS · 9.7/m
Save#KR2
Rell · Support
2 / 9 / 33
83.3% KP
12,899
7.1% share
12,964g
50 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
