Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 47 days ago
8 / 4 / 9
K / D / A
58.6%
Kill participation
813.1
Damage / min
13,875g
454.7 gold / min
32
17 placed · 2 cleared
228
7.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
8 / 4 / 9
58.6% KP
24,813
24.5% share
13,875g
228 CS · 7.5/m
mikasa#0430
Qiyana · Jungle
12 / 3 / 4
55.2% KP
25,653
25.3% share
18,859g
268 CS · 8.8/m
EPG 카이조쿠단#쿠 마
Ryze · Mid
4 / 8 / 6
34.5% KP
18,113
17.9% share
13,734g
271 CS · 8.9/m
엔마왓슨#0311
Xerath · ADC
4 / 4 / 7
37.9% KP
22,086
21.8% share
14,061g
258 CS · 8.5/m
홍상현 암살부대#KR2
Bard · Support
1 / 2 / 18
65.5% KP
10,598
10.5% share
9,387g
42 CS · 1.4/m
Red side
Defeat04년생태우형이야#1234
Riven · Top
7 / 4 / 3
47.6% KP
18,936
22.2% share
13,262g
237 CS · 7.8/m
첫눈이 내리면 좋겠어#2009
Lee Sin · Jungle
3 / 9 / 8
52.4% KP
9,276
10.9% share
10,242g
167 CS · 5.5/m
냐하하#2698
Syndra · Mid
7 / 6 / 8
71.4% KP
32,448
38% share
12,438g
254 CS · 8.3/m
꼬마딩구리#KR1
Yunara · ADC
4 / 4 / 3
33.3% KP
16,960
19.9% share
14,076g
303 CS · 9.9/m
CoBiT#KR1
Lulu · Support
0 / 6 / 10
47.6% KP
7,701
9% share
7,586g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
