Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 45 days ago
11 / 2 / 8
K / D / A
57.6%
Kill participation
1,374.8
Damage / min
19,763g
566.3 gold / min
59
17 placed · 5 cleared
352
10.1 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
11 / 2 / 8
57.6% KP
47,979
31.9% share
19,763g
352 CS · 10.1/m
겸손하는 마음#666
Kha'Zix · Jungle
8 / 11 / 5
39.4% KP
29,088
19.3% share
16,254g
190 CS · 5.4/m
니 악#Kayn
Diana · Mid
5 / 9 / 11
48.5% KP
27,683
18.4% share
13,164g
200 CS · 5.7/m
정현심#KR1
Cassiopeia · ADC
5 / 13 / 12
51.5% KP
27,545
18.3% share
14,084g
220 CS · 6.3/m
잠이덜깸#123
Pantheon · Support
4 / 9 / 10
42.4% KP
18,344
12.2% share
9,963g
28 CS · 0.8/m
Red side
Victory스물다섯번쩨밤#KR1
Yorick · Top
1 / 7 / 4
11.4% KP
23,636
17.7% share
12,654g
255 CS · 7.3/m
抖音小y#zzzz
Hecarim · Jungle
15 / 6 / 13
63.6% KP
41,745
31.3% share
19,498g
307 CS · 8.8/m
OnPi#온 피
Sylas · Mid
9 / 7 / 11
45.5% KP
27,504
20.6% share
13,913g
208 CS · 6/m
Hakuji#上弦ノ参
Xerath · ADC
17 / 5 / 8
56.8% KP
32,107
24% share
18,936g
257 CS · 7.4/m
Carax#KR2
Nautilus · Support
2 / 8 / 15
38.6% KP
8,513
6.4% share
10,674g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
