Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 44 days ago
4 / 1 / 1
K / D / A
62.5%
Kill participation
876.1
Damage / min
7,265g
471.2 gold / min
7
7 placed · 0 cleared
140
9.1 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyou will lose#Sprd
Cho'Gath · Top
2 / 2 / 0
8.7% KP
7,388
15.8% share
5,460g
115 CS · 7.5/m
SMITE#K T
Lee Sin · Jungle
11 / 1 / 3
60.9% KP
11,794
25.2% share
8,342g
115 CS · 7.5/m
HLE Buddy#5812
Ryze · Mid
1 / 2 / 5
26.1% KP
8,838
18.9% share
5,636g
124 CS · 8/m
who am i#6320
Yunara · ADC
7 / 1 / 6
56.5% KP
14,340
30.6% share
8,691g
138 CS · 9/m
DK Despair#안 산
Lulu · Support
2 / 2 / 11
56.5% KP
4,432
9.5% share
4,758g
13 CS · 0.8/m
Red side
Defeat태양물고기#6797
Gangplank · Top
4 / 1 / 1
62.5% KP
13,507
31.1% share
7,265g
140 CS · 9.1/m
안 오면 죽을게#1116
Hecarim · Jungle
0 / 5 / 1
12.5% KP
3,654
8.4% share
4,751g
102 CS · 6.6/m
雨月熙#Fight
Viktor · Mid
0 / 5 / 3
37.5% KP
7,990
18.4% share
4,777g
119 CS · 7.7/m
이탈리아 스파게티 맛집 벨코즈#장인의솜씨
Vel'Koz · ADC
1 / 4 / 5
75% KP
10,404
24% share
6,091g
110 CS · 7.1/m
원 짱#KR2
Camille · Support
3 / 8 / 0
37.5% KP
7,872
18.1% share
5,583g
17 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
