Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 44 days ago
7 / 2 / 3
K / D / A
47.6%
Kill participation
1,101.8
Damage / min
13,111g
463 gold / min
15
10 placed · 3 cleared
224
7.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
7 / 2 / 3
47.6% KP
31,200
32.2% share
13,111g
224 CS · 7.9/m
첫눈이 내리면 좋겠어#2009
Skarner · Jungle
2 / 5 / 14
76.2% KP
16,957
17.5% share
9,325g
136 CS · 4.8/m
稳当人#外卖员
Cassiopeia · Mid
3 / 6 / 6
42.9% KP
15,508
16% share
9,454g
209 CS · 7.4/m
유진누나 예쁘다#2008
Xayah · ADC
6 / 6 / 8
66.7% KP
24,009
24.7% share
12,984g
250 CS · 8.8/m
누가바밤바#안보이징
Maokai · Support
3 / 8 / 9
57.1% KP
9,365
9.7% share
7,876g
19 CS · 0.7/m
Red side
VictoryJaxKing#FuHan
Jax · Top
3 / 5 / 4
25.9% KP
16,810
16.6% share
11,507g
230 CS · 8.1/m
깝치면너만손해#해보던가
Rek'Sai · Jungle
2 / 3 / 9
40.7% KP
12,932
12.8% share
11,359g
188 CS · 6.6/m
DK Despair#안 산
Syndra · Mid
10 / 3 / 4
51.9% KP
31,933
31.5% share
14,218g
259 CS · 9.1/m
SRY#EEE
Kai'Sa · ADC
11 / 2 / 7
66.7% KP
29,971
29.6% share
17,484g
319 CS · 11.3/m
Opinio#1011
Rengar · Support
1 / 8 / 15
59.3% KP
9,595
9.5% share
8,970g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
