Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 43 days ago
4 / 9 / 12
K / D / A
38.1%
Kill participation
960.6
Damage / min
14,295g
416.2 gold / min
41
9 placed · 4 cleared
240
7 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Herta#Hokai
Pantheon · Top
13 / 9 / 9
48.9% KP
31,657
22.2% share
16,462g
185 CS · 5.4/m
桓我命来#桓桓控
Sylas · Jungle
18 / 5 / 16
75.6% KP
38,547
27% share
21,122g
277 CS · 8.1/m
마루냥냥이#마루냥냥
Ambessa · Mid
8 / 10 / 17
55.6% KP
42,286
29.6% share
16,657g
265 CS · 7.7/m
위 로 금#받아라
Tristana · ADC
6 / 12 / 10
35.6% KP
20,909
14.7% share
15,493g
221 CS · 6.4/m
Charge#ocean
Nami · Support
0 / 6 / 29
64.4% KP
9,298
6.5% share
10,750g
48 CS · 1.4/m
Red side
Defeat태양물고기#6797
Gangplank · Top
4 / 9 / 12
38.1% KP
32,997
23.4% share
14,295g
240 CS · 7/m
첫눈이 내리면 좋겠어#2009
Viego · Jungle
13 / 12 / 7
47.6% KP
26,026
18.4% share
17,517g
225 CS · 6.6/m
백 수#zzzz
Yone · Mid
6 / 9 / 4
23.8% KP
22,619
16% share
14,555g
272 CS · 7.9/m
이게 죽네 머쓱#아니이게
Cassiopeia · ADC
15 / 7 / 8
54.8% KP
47,201
33.4% share
17,457g
246 CS · 7.2/m
채팅치지마시바#kr2
Fiddlesticks · Support
4 / 8 / 16
47.6% KP
12,303
8.7% share
11,016g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
