Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 42 days ago
3 / 10 / 13
K / D / A
42.1%
Kill participation
840.5
Damage / min
13,888g
380 gold / min
32
16 placed · 3 cleared
223
6.1 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1Jiang#2003
Rumble · Top
8 / 12 / 12
44.4% KP
46,938
26.4% share
14,021g
210 CS · 5.7/m
존 경#N J
Lee Sin · Jungle
20 / 6 / 12
71.1% KP
39,078
22% share
19,636g
227 CS · 6.2/m
람곰치#BONK
Twisted Fate · Mid
1 / 6 / 14
33.3% KP
19,584
11% share
15,191g
272 CS · 7.4/m
꼬마딩구리#KR1
Yunara · ADC
14 / 7 / 13
60% KP
63,757
35.8% share
22,874g
346 CS · 9.5/m
Kynel99#1104
Lulu · Support
2 / 7 / 22
53.3% KP
8,504
4.8% share
11,393g
29 CS · 0.8/m
Red side
Defeat태양물고기#6797
Gangplank · Top
3 / 10 / 13
42.1% KP
30,722
21% share
13,888g
223 CS · 6.1/m
AAAwendyAAA#zypp
Locke · Jungle
17 / 12 / 5
57.9% KP
31,155
21.3% share
16,981g
208 CS · 5.7/m
Sasuke#erid
Yasuo · Mid
8 / 8 / 10
47.4% KP
33,289
22.8% share
15,948g
273 CS · 7.5/m
뀨Dragon#KR3
Xayah · ADC
9 / 8 / 9
47.4% KP
41,831
28.6% share
22,010g
372 CS · 10.2/m
강하다 별#123
Rakan · Support
1 / 7 / 27
73.7% KP
9,128
6.2% share
10,879g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
