Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 40 days ago
4 / 4 / 9
K / D / A
46.4%
Kill participation
1,061
Damage / min
12,392g
447.4 gold / min
27
11 placed · 0 cleared
220
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAstra#KR4
Renekton · Top
1 / 4 / 2
25% KP
11,474
13.3% share
10,230g
236 CS · 8.5/m
dylzg#722
Kindred · Jungle
6 / 6 / 3
75% KP
25,310
29.4% share
13,676g
200 CS · 7.2/m
이름 사이 공백#xxx
Viktor · Mid
2 / 11 / 3
41.7% KP
25,533
29.7% share
10,073g
219 CS · 7.9/m
抖音武器王安逸#上单全能王
Xerath · ADC
1 / 2 / 4
41.7% KP
17,336
20.2% share
11,209g
257 CS · 9.3/m
SIRIUSS#KR 1
Bard · Support
2 / 5 / 5
58.3% KP
6,341
7.4% share
7,513g
27 CS · 1/m
Red side
Victory태양물고기#6797
Gangplank · Top
4 / 4 / 9
46.4% KP
29,389
28.3% share
12,392g
220 CS · 7.9/m
Peanut#05012
Xin Zhao · Jungle
6 / 2 / 5
39.3% KP
12,973
12.5% share
12,341g
233 CS · 8.4/m
쪼렙이다말로하자#KR1
Orianna · Mid
7 / 0 / 14
75% KP
31,783
30.6% share
13,510g
234 CS · 8.4/m
HLE Buddy#5812
Tristana · ADC
7 / 4 / 7
50% KP
20,278
19.5% share
16,576g
258 CS · 9.3/m
다시 잘해보기#KR12
Lulu · Support
4 / 2 / 15
67.9% KP
9,463
9.1% share
9,426g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
