Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 40 days ago
17 / 2 / 14
K / D / A
63.3%
Kill participation
1,834.7
Damage / min
16,179g
555.7 gold / min
43
13 placed · 0 cleared
213
7.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat전 죽#4444
Kled · Top
1 / 12 / 4
17.2% KP
12,020
10.4% share
9,473g
178 CS · 6.1/m
T1 Painter#KR3
Pantheon · Jungle
13 / 8 / 10
79.3% KP
28,652
24.7% share
14,713g
169 CS · 5.8/m
이름 사이 공백#xxx
Syndra · Mid
7 / 3 / 4
37.9% KP
30,526
26.4% share
14,917g
280 CS · 9.6/m
T1 Jinbeom#KR3
Draven · ADC
7 / 13 / 8
51.7% KP
27,870
24.1% share
14,872g
218 CS · 7.5/m
Duro#Gen
Camille · Support
1 / 13 / 14
51.7% KP
16,755
14.5% share
9,194g
40 CS · 1.4/m
Red side
Victory태양물고기#6797
Gangplank · Top
17 / 2 / 14
63.3% KP
53,420
31.4% share
16,179g
213 CS · 7.3/m
라 쿤#박성호
Zyra · Jungle
9 / 4 / 23
65.3% KP
46,636
27.4% share
15,558g
269 CS · 9.2/m
2008 04 09#KR2
Galio · Mid
4 / 3 / 20
49% KP
22,815
13.4% share
11,480g
192 CS · 6.6/m
노익스강#noex
Kalista · ADC
17 / 13 / 13
61.2% KP
38,232
22.4% share
17,365g
222 CS · 7.6/m
happy#day14
Renata Glasc · Support
2 / 7 / 32
69.4% KP
9,282
5.4% share
9,771g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
