Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 39 days ago
8 / 3 / 11
K / D / A
51.4%
Kill participation
1,161.5
Damage / min
14,967g
556 gold / min
20
10 placed · 1 cleared
231
8.6 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
8 / 3 / 11
51.4% KP
31,264
26.4% share
14,967g
231 CS · 8.6/m
시류연#KR3
Lee Sin · Jungle
14 / 3 / 8
59.5% KP
26,775
22.6% share
14,156g
183 CS · 6.8/m
Kisara Yagyu#執行者
Yasuo · Mid
8 / 5 / 7
40.5% KP
26,457
22.4% share
13,380g
238 CS · 8.8/m
태준이의 도전#포기하지마
Taliyah · ADC
5 / 3 / 10
40.5% KP
24,520
20.7% share
11,650g
209 CS · 7.8/m
触目惊心#0120
Nautilus · Support
2 / 2 / 16
48.6% KP
9,330
7.9% share
8,065g
23 CS · 0.9/m
Red side
Defeat데이터얻는계정#지나갈게요
Skarner · Top
0 / 8 / 4
25% KP
19,883
27.8% share
8,020g
179 CS · 6.7/m
抖音苏苏狮子#5200
Rengar · Jungle
4 / 7 / 5
56.3% KP
17,906
25.1% share
11,259g
200 CS · 7.4/m
죽기 아니면 살기#0305
Kayle · Mid
5 / 6 / 3
50% KP
13,251
18.5% share
11,877g
242 CS · 9/m
Hiroto#0907
Aphelios · ADC
6 / 7 / 2
50% KP
14,894
20.8% share
12,675g
220 CS · 8.2/m
callmebaby#11111
Braum · Support
1 / 9 / 6
43.8% KP
5,529
7.7% share
6,693g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
