Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 37 days ago
2 / 7 / 6
K / D / A
28.6%
Kill participation
828.7
Damage / min
11,145g
407.7 gold / min
24
11 placed · 3 cleared
205
7.5 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
2 / 7 / 6
28.6% KP
22,651
24.8% share
11,145g
205 CS · 7.5/m
Tear#BLG
Nidalee · Jungle
9 / 8 / 12
75% KP
21,381
23.4% share
12,295g
167 CS · 6.1/m
냐하하#2698
Locke · Mid
9 / 4 / 10
67.9% KP
19,948
21.8% share
13,066g
241 CS · 8.8/m
Yoruka Kirihime#KR4
Yasuo · ADC
7 / 10 / 7
50% KP
20,425
22.4% share
12,694g
235 CS · 8.6/m
yassuo#칼 날
Zac · Support
1 / 8 / 12
46.4% KP
6,945
7.6% share
8,176g
26 CS · 1/m
Red side
Victory抖音武器王安逸#上单全能王
Jax · Top
11 / 2 / 4
40.5% KP
20,888
20.1% share
14,639g
261 CS · 9.5/m
MihawK#1115
Naafiri · Jungle
12 / 7 / 14
70.3% KP
32,982
31.8% share
14,637g
193 CS · 7.1/m
抖音丶77nic#岁岁平安
Fiddlesticks · Mid
2 / 8 / 9
29.7% KP
16,832
16.2% share
9,008g
179 CS · 6.5/m
lingyo#6511
Syndra · ADC
10 / 5 / 10
54.1% KP
22,851
22% share
14,670g
242 CS · 8.9/m
누군가의 개입을 받고 있습니다#매튜렁
Nautilus · Support
2 / 6 / 19
56.8% KP
10,136
9.8% share
9,118g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
