Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 37 days ago
3 / 5 / 14
K / D / A
47.2%
Kill participation
695.4
Damage / min
11,828g
414 gold / min
18
12 placed · 0 cleared
202
7.1 CS / min
Objective control
0
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
3 / 5 / 14
47.2% KP
19,865
18.2% share
11,828g
202 CS · 7.1/m
龙宫公主#김유빈
Master Yi · Jungle
25 / 4 / 2
75% KP
33,967
31.1% share
20,687g
215 CS · 7.5/m
냐하하#2698
Orianna · Mid
2 / 6 / 17
52.8% KP
26,062
23.9% share
13,155g
246 CS · 8.6/m
죽을 만큼 아파서#Alive
Yunara · ADC
4 / 6 / 12
44.4% KP
22,433
20.5% share
12,787g
225 CS · 7.9/m
Cecilia#1325
Lulu · Support
2 / 6 / 22
66.7% KP
6,874
6.3% share
9,959g
42 CS · 1.5/m
Red side
Defeatkiin#KR1
Ryze · Top
3 / 7 / 6
33.3% KP
23,979
22.7% share
11,221g
249 CS · 8.7/m
김미밥#6666
Jayce · Jungle
5 / 7 / 7
44.4% KP
22,988
21.8% share
14,187g
201 CS · 7/m
Yoruka Kirihime#KR4
Yone · Mid
10 / 7 / 5
55.6% KP
25,695
24.3% share
13,895g
240 CS · 8.4/m
로 컨#0214
Ashe · ADC
4 / 9 / 8
44.4% KP
21,877
20.7% share
13,648g
272 CS · 9.5/m
Asper#kr2
Seraphine · Support
5 / 6 / 10
55.6% KP
11,042
10.5% share
9,218g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
