Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 30 days ago
3 / 3 / 19
K / D / A
61.1%
Kill participation
1,146.8
Damage / min
12,559g
430.8 gold / min
32
11 placed · 2 cleared
228
7.8 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatliziyen#Gam
Olaf · Top
3 / 8 / 4
21.2% KP
22,941
22.2% share
14,162g
262 CS · 9/m
CN Combo Lee#KR1
Lee Sin · Jungle
8 / 6 / 11
57.6% KP
23,482
22.8% share
12,840g
210 CS · 7.2/m
抖音小彤佐伊#0130
Galio · Mid
6 / 7 / 12
54.5% KP
23,558
22.8% share
12,135g
204 CS · 7/m
라티오스#0406
Cassiopeia · ADC
16 / 6 / 9
75.8% KP
25,552
24.8% share
14,121g
217 CS · 7.4/m
코인노래방#9971
Blitzcrank · Support
0 / 9 / 23
69.7% KP
7,677
7.4% share
7,706g
27 CS · 0.9/m
Red side
Victory태양물고기#6797
Gangplank · Top
3 / 3 / 19
61.1% KP
33,430
26.7% share
12,559g
228 CS · 7.8/m
Tôi dại dột 1503#SGW01
Vi · Jungle
10 / 3 / 17
75% KP
22,757
18.2% share
14,716g
202 CS · 6.9/m
稳当人#外卖员
Locke · Mid
14 / 10 / 8
61.1% KP
21,619
17.3% share
13,888g
155 CS · 5.3/m
edhdcntsw#KR11
Jhin · ADC
9 / 5 / 21
83.3% KP
38,711
30.9% share
16,223g
273 CS · 9.4/m
알쿵이달쿵#0106
Leona · Support
0 / 12 / 18
50% KP
8,661
6.9% share
7,969g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
