Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 25 days ago
9 / 7 / 17
K / D / A
63.4%
Kill participation
968.4
Damage / min
13,477g
464.7 gold / min
31
10 placed · 4 cleared
181
6.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat齐枫永恩34D#奶熊王
Yasuo · Top
3 / 12 / 7
35.7% KP
19,997
16.8% share
10,181g
204 CS · 7/m
Juhana#OMG
Cho'Gath · Jungle
10 / 7 / 10
71.4% KP
30,040
25.3% share
12,550g
165 CS · 5.7/m
Odysseus#KR131
Syndra · Mid
3 / 6 / 12
53.6% KP
29,300
24.6% share
12,354g
239 CS · 8.2/m
1 cent top#KR1
Kai'Sa · ADC
10 / 5 / 1
39.3% KP
28,842
24.3% share
17,938g
280 CS · 9.7/m
니 아#KR01
Rell · Support
2 / 11 / 13
53.6% KP
10,742
9% share
8,368g
27 CS · 0.9/m
Red side
Victory태양물고기#6797
Gangplank · Top
9 / 7 / 17
63.4% KP
28,084
23.9% share
13,477g
181 CS · 6.2/m
무감정솔랭기계#2007
Sylas · Jungle
13 / 5 / 12
61% KP
33,169
28.2% share
15,706g
242 CS · 8.3/m
Aileri#KR1
Irelia · Mid
3 / 6 / 11
34.1% KP
21,485
18.3% share
14,879g
340 CS · 11.7/m
The Herta#Hokai
Pantheon · ADC
7 / 6 / 11
43.9% KP
23,769
20.2% share
13,120g
209 CS · 7.2/m
Dorian#0404
Camille · Support
9 / 4 / 10
46.3% KP
11,162
9.5% share
9,703g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
