Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 25 days ago
9 / 6 / 11
K / D / A
60.6%
Kill participation
1,112.1
Damage / min
14,163g
473.7 gold / min
33
9 placed · 3 cleared
226
7.6 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
9 / 6 / 11
60.6% KP
33,252
27.9% share
14,163g
226 CS · 7.6/m
抖音Eason7#医生七
Rek'Sai · Jungle
5 / 6 / 16
63.6% KP
17,157
14.4% share
12,957g
191 CS · 6.4/m
MAGEBLOOD#E500
Vladimir · Mid
8 / 7 / 10
54.5% KP
36,155
30.3% share
13,392g
255 CS · 8.5/m
jiejie#jug
Sivir · ADC
11 / 2 / 13
72.7% KP
28,743
24.1% share
19,018g
299 CS · 10/m
못 하는게 뭘까#KR1
Alistar · Support
0 / 4 / 15
45.5% KP
3,925
3.3% share
8,153g
29 CS · 1/m
Red side
Defeat누군가의 개입을 받고 있습니다#매튜렁
Ryze · Top
10 / 5 / 7
68% KP
35,995
35.8% share
13,361g
197 CS · 6.6/m
抖音阿甘爱跑步#xtz小弟
Rengar · Jungle
6 / 9 / 8
56% KP
24,643
24.5% share
13,467g
232 CS · 7.8/m
坏中国人#777
Galio · Mid
2 / 5 / 12
56% KP
20,324
20.2% share
11,177g
255 CS · 8.5/m
SMITE#K T
Kai'Sa · ADC
5 / 7 / 7
48% KP
13,910
13.8% share
14,216g
223 CS · 7.5/m
Indexy#KR1
Rakan · Support
2 / 7 / 12
56% KP
5,795
5.8% share
8,131g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
