Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 25 days ago
5 / 8 / 15
K / D / A
60.6%
Kill participation
1,281.6
Damage / min
15,005g
455.8 gold / min
38
13 placed · 1 cleared
266
8.1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMihile#0301
Gragas · Top
6 / 7 / 18
49% KP
34,463
22.1% share
13,966g
210 CS · 6.4/m
13day#Kyoka
Cho'Gath · Jungle
10 / 6 / 7
34.7% KP
24,380
15.6% share
15,632g
237 CS · 7.2/m
奶熊王#枫哥不是区
Yone · Mid
16 / 8 / 13
59.2% KP
41,392
26.5% share
20,025g
271 CS · 8.2/m
릿 트#rite
Jhin · ADC
10 / 7 / 14
49% KP
27,633
17.7% share
16,166g
229 CS · 7/m
쪼렙이다말로하자#KR1
LeBlanc · Support
7 / 5 / 20
55.1% KP
28,254
18.1% share
12,616g
53 CS · 1.6/m
Red side
Defeat태양물고기#6797
Gangplank · Top
5 / 8 / 15
60.6% KP
42,186
26.7% share
15,005g
266 CS · 8.1/m
Eris#Greyt
Rengar · Jungle
14 / 10 / 3
51.5% KP
38,121
24.1% share
21,228g
259 CS · 7.9/m
抖音玉娇龙ovo#6666
Vex · Mid
6 / 10 / 9
45.5% KP
33,077
20.9% share
14,450g
259 CS · 7.9/m
Good luck#0908
Aphelios · ADC
5 / 12 / 10
45.5% KP
31,540
20% share
16,328g
275 CS · 8.4/m
홍길동#3636
Bard · Support
3 / 9 / 16
57.6% KP
13,017
8.2% share
9,696g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
