Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 17 days ago
2 / 4 / 20
K / D / A
66.7%
Kill participation
293.5
Damage / min
8,297g
353.8 gold / min
76
34 placed · 8 cleared
21
0.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音景德镇剑姬#jdzjj
Fiora · Top
4 / 3 / 6
30.3% KP
13,273
16.8% share
10,432g
181 CS · 7.7/m
무감정솔랭기계#2007
Qiyana · Jungle
12 / 1 / 7
57.6% KP
21,927
27.7% share
15,032g
208 CS · 8.9/m
Odysseus#KR131
Syndra · Mid
4 / 1 / 11
45.5% KP
12,294
15.5% share
11,368g
210 CS · 9/m
DK Smash#KR7
Aphelios · ADC
11 / 4 / 12
69.7% KP
24,811
31.3% share
16,206g
233 CS · 9.9/m
태양물고기#6797
Nautilus · Support
2 / 4 / 20
66.7% KP
6,883
8.7% share
8,297g
21 CS · 0.9/m
Red side
DefeatRaiderGO#TWTV0
Darius · Top
3 / 4 / 1
30.8% KP
8,537
15.7% share
9,630g
218 CS · 9.3/m
Bonnie#0314
Lee Sin · Jungle
1 / 8 / 5
46.2% KP
8,612
15.8% share
7,302g
117 CS · 5/m
DK ShowMaker#KR1
Locke · Mid
2 / 4 / 2
30.8% KP
7,398
13.6% share
9,288g
214 CS · 9.1/m
헤안나 스미레#탕 쿠쿠
Yunara · ADC
6 / 9 / 4
76.9% KP
22,501
41.3% share
12,259g
220 CS · 9.4/m
라티오스#0406
Lulu · Support
1 / 8 / 8
69.2% KP
7,463
13.7% share
6,493g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
