Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 17 days ago
8 / 9 / 11
K / D / A
65.5%
Kill participation
1,327.6
Damage / min
15,839g
476.8 gold / min
31
6 placed · 0 cleared
268
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat태양물고기#6797
Gangplank · Top
8 / 9 / 11
65.5% KP
44,100
40.5% share
15,839g
268 CS · 8.1/m
抖音苏苏狮子#5200
Rengar · Jungle
5 / 5 / 7
41.4% KP
15,716
14.4% share
15,482g
294 CS · 8.9/m
MangoFish#6666
Fizz · Mid
9 / 7 / 6
51.7% KP
24,929
22.9% share
14,962g
254 CS · 7.6/m
Tked#KR2
Aphelios · ADC
6 / 6 / 4
34.5% KP
18,078
16.6% share
16,042g
287 CS · 8.6/m
랜 턴#공 주
Thresh · Support
1 / 7 / 13
48.3% KP
6,054
5.6% share
8,322g
24 CS · 0.7/m
Red side
Victorytaone#na2
Gwen · Top
10 / 8 / 11
61.8% KP
33,193
25.7% share
17,296g
249 CS · 7.5/m
Cuzz#KR1
Lee Sin · Jungle
10 / 4 / 16
76.5% KP
20,896
16.2% share
16,664g
220 CS · 6.6/m
Quad#123
Yone · Mid
6 / 6 / 16
64.7% KP
33,679
26% share
15,418g
304 CS · 9.2/m
Desire#Tired
Viktor · ADC
3 / 5 / 9
35.3% KP
31,333
24.2% share
13,803g
279 CS · 8.4/m
들개처럼#KR1
Rell · Support
5 / 6 / 21
76.5% KP
10,235
7.9% share
11,121g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
