Match history
Gangplank champion portrait

Gangplank

Defeat

Ranked Solo/Duo · 17 days ago

15:39Live Riot data

2 / 7 / 2

K / D / A

36.4%

Kill participation

657

Damage / min

5,228g

334.1 gold / min

11

6 placed · 0 cleared

86

5.5 CS / min

Objective control

Blue side

2

Dragons

0

Baron

3

Towers

0

Inhibitors

0

Herald

Red side

0

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Olaf-970 gold / -23 CS

Difference from the opponent Riot assigned to your role.

15. minute · Olaf-1,957 gold / -33 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -1957 gold and -33 CS versus Olaf.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

7 recorded deaths; first at 3:38.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

6 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.01,3072,6143,9215,2280:003:547:4911:4415:39
Gangplank: 5,228

Events and purchases

Kill · Gangplank → Olaf
Kill · Nocturne → Jayce
Kill · Kalista → Pantheon
Kill · Olaf → Gangplank
Kill · Pantheon → Renata Glasc
Kill · Nocturne → Cassiopeia
Kill · Jayce → Olaf
Kill · Locke → Gangplank
Kill · Locke → Jayce
Objective · Nocturne · Hextech Dragon
Kill · Kalista → Pantheon
Kill · Cassiopeia → Kalista
Kill · Olaf → Gangplank
Kill · Gangplank → Nocturne
Kill · Olaf → Gangplank
Kill · Viktor → Nocturne
Kill · Pantheon → Olaf
Objective · Jayce · Void Grub
Objective · Jayce · Void Grub
Kill · Nocturne → Jayce
Objective · Nocturne · Void Grub
Kill · Locke → Viktor
Kill · Jayce → Locke
Kill · Pantheon → Kalista
Kill · Cassiopeia → Renata Glasc
Kill · Olaf → Gangplank
Objective · Nocturne · Cloud Dragon
Kill · Jayce → Olaf
Kill · Locke → Viktor
Kill · Locke → Jayce
Kill · Nocturne → Viktor
Building destroyed · Locke · Outer turret
Kill · Locke → Viktor
Kill · Kalista → Pantheon
Building destroyed · Olaf · Outer turret
Kill · Nocturne → Cassiopeia
Kill · Olaf → Gangplank
Building destroyed · Kalista · Outer turret
Kill · Locke → Jayce
Kill · Locke → Cassiopeia
Kill · Nocturne → Pantheon
Kill · Locke → Gangplank
Kill · Olaf → Jayce

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
24 / 11 / 1336,239g · 55,141 damage
PlayerKDA · KPDamageGold · CSItems
Olaf champion portrait

PerfecT#132

Olaf · Top

6 / 4 / 2

33.3% KP

14,835

26.9% share

7,893g

132 CS · 8.4/m

Nocturne champion portrait

songman#KR11

Nocturne · Jungle

6 / 2 / 2

33.3% KP

5,900

10.7% share

7,525g

121 CS · 7.7/m

Locke champion portrait

Bae Suzy#KR1

Locke · Mid

9 / 1 / 1

41.7% KP

15,839

28.7% share

9,219g

157 CS · 10/m

Kalista champion portrait

노익스강#noex

Kalista · ADC

3 / 2 / 2

20.8% KP

12,721

23.1% share

6,939g

137 CS · 8.8/m

Renata Glasc champion portrait

WE Karis#0521

Renata Glasc · Support

0 / 2 / 6

25% KP

5,846

10.6% share

4,663g

21 CS · 1.3/m

Red side

Defeat
11 / 24 / 827,393g · 41,497 damage
PlayerKDA · KPDamageGold · CSItems
Gangplank champion portrait

태양물고기#6797

Gangplank · Top

2 / 7 / 2

36.4% KP

10,282

24.8% share

5,228g

86 CS · 5.5/m

Jayce champion portrait

중승민#중센조

Jayce · Jungle

3 / 6 / 1

36.4% KP

5,390

13% share

6,315g

92 CS · 5.9/m

Viktor champion portrait

Desire#Tired

Viktor · Mid

1 / 4 / 1

18.2% KP

8,767

21.1% share

4,833g

113 CS · 7.2/m

Cassiopeia champion portrait

DK Smash#KR7

Cassiopeia · ADC

2 / 3 / 2

36.4% KP

9,117

22% share

5,895g

125 CS · 8/m

Pantheon champion portrait

WBG招641950117#WBG

Pantheon · Support

3 / 4 / 2

45.5% KP

7,941

19.1% share

5,122g

21 CS · 1.3/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Defeat — 태양물고기#6797 | MacroDiff