Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 16 days ago
4 / 4 / 18
K / D / A
57.9%
Kill participation
855.8
Damage / min
14,232g
536.4 gold / min
21
8 placed · 2 cleared
243
9.2 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
4 / 4 / 18
57.9% KP
22,706
23.9% share
14,232g
243 CS · 9.2/m
EPG 카이조쿠단#로 저
Master Yi · Jungle
4 / 9 / 11
39.5% KP
8,880
9.3% share
11,403g
158 CS · 6/m
Starburst Stream#s t
Katarina · Mid
17 / 6 / 8
65.8% KP
28,104
29.5% share
14,278g
148 CS · 5.6/m
긴장해라 페이즈#T 1
Zeri · ADC
12 / 2 / 12
63.2% KP
28,959
30.4% share
19,850g
311 CS · 11.7/m
Ramhaug#2006
Poppy · Support
1 / 6 / 16
44.7% KP
6,473
6.8% share
7,814g
26 CS · 1/m
Red side
Defeat정휘찬#공익요원
Jax · Top
8 / 7 / 7
55.6% KP
19,062
22.6% share
12,375g
234 CS · 8.8/m
내최애는막차를탄다#일요일
Jarvan IV · Jungle
1 / 5 / 13
51.9% KP
10,016
11.9% share
9,723g
175 CS · 6.6/m
Tempester#KR3
Locke · Mid
6 / 8 / 11
63% KP
17,767
21.1% share
10,860g
174 CS · 6.6/m
Trick or treat#KR7
Jinx · ADC
9 / 9 / 7
59.3% KP
30,896
36.7% share
16,316g
280 CS · 10.6/m
이상한서포터이건이#KR10
Rakan · Support
3 / 9 / 14
63% KP
6,559
7.8% share
7,765g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
