Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 8 days ago
10 / 5 / 10
K / D / A
58.8%
Kill participation
1,300.3
Damage / min
12,284g
482 gold / min
17
9 placed · 0 cleared
167
6.6 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
10 / 5 / 10
58.8% KP
33,135
29.5% share
12,284g
167 CS · 6.6/m
화이팅an#KR1
Jarvan IV · Jungle
2 / 2 / 23
73.5% KP
17,065
15.2% share
11,136g
160 CS · 6.3/m
루트김#KR1
Neeko · Mid
2 / 4 / 10
35.3% KP
10,406
9.3% share
9,280g
190 CS · 7.5/m
바르고고운말해여#말없이겜만
Lucian · ADC
19 / 7 / 9
82.4% KP
45,514
40.5% share
17,689g
244 CS · 9.6/m
Way#꼬마몬
Milio · Support
1 / 6 / 26
79.4% KP
6,258
5.6% share
7,983g
15 CS · 0.6/m
Red side
Defeat龙龙奥拉夫#Mio韩服
Olaf · Top
5 / 8 / 1
25% KP
20,054
26% share
11,568g
236 CS · 9.3/m
그만 날 놔줘#KR1
Hecarim · Jungle
5 / 6 / 5
41.7% KP
14,973
19.4% share
11,737g
218 CS · 8.6/m
충 치#충치1
Irelia · Mid
8 / 5 / 1
37.5% KP
15,172
19.7% share
12,798g
228 CS · 8.9/m
usus#s t
Vladimir · ADC
4 / 5 / 6
41.7% KP
19,307
25% share
10,150g
186 CS · 7.3/m
알쿵이달쿵#0106
Nautilus · Support
2 / 10 / 11
54.2% KP
7,648
9.9% share
7,778g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
