Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 7 days ago
4 / 4 / 11
K / D / A
50%
Kill participation
874.6
Damage / min
13,297g
442.3 gold / min
20
14 placed · 0 cleared
226
7.5 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat어색했#7766
Fiora · Top
4 / 6 / 6
45.5% KP
27,133
25.5% share
13,840g
278 CS · 9.2/m
uii6o#Miss
Nidalee · Jungle
7 / 5 / 5
54.5% KP
19,149
18% share
13,656g
247 CS · 8.2/m
끝까지 포기하지말자#never
Fizz · Mid
8 / 3 / 6
63.6% KP
25,280
23.7% share
14,529g
220 CS · 7.3/m
HLE Gumayusi#0298
Lucian · ADC
2 / 9 / 8
45.5% KP
27,199
25.5% share
13,046g
279 CS · 9.3/m
happy#day14
Blitzcrank · Support
1 / 7 / 9
45.5% KP
7,728
7.3% share
7,382g
16 CS · 0.5/m
Red side
Victory태양물고기#6797
Gangplank · Top
4 / 4 / 11
50% KP
26,295
21% share
13,297g
226 CS · 7.5/m
Bonnie#0314
Cho'Gath · Jungle
8 / 4 / 4
40% KP
20,302
16.2% share
13,014g
184 CS · 6.1/m
Clozer#0727
Galio · Mid
2 / 7 / 11
43.3% KP
21,742
17.4% share
10,388g
185 CS · 6.2/m
LazyFeel#KR7
Yunara · ADC
14 / 3 / 9
76.7% KP
45,603
36.4% share
19,249g
345 CS · 11.5/m
Ciro#KR10
Lulu · Support
2 / 4 / 24
86.7% KP
11,174
8.9% share
9,813g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
