Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 3 days ago
12 / 9 / 14
K / D / A
55.3%
Kill participation
1,242.7
Damage / min
20,317g
513.3 gold / min
46
19 placed · 1 cleared
290
7.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat한준규가키우는23마리애완구피들#횟감용
Renekton · Top
5 / 12 / 11
34% KP
29,916
15.6% share
14,224g
273 CS · 6.9/m
목마름을 외치다#美 波
Rengar · Jungle
8 / 15 / 14
46.8% KP
32,287
16.8% share
15,641g
226 CS · 5.7/m
Iove galio#s t
Galio · Mid
14 / 6 / 19
70.2% KP
54,580
28.5% share
19,123g
292 CS · 7.4/m
태양물고기#6797
Gangplank · ADC
12 / 9 / 14
55.3% KP
49,190
25.7% share
20,317g
290 CS · 7.3/m
juzijuzi#12345
Neeko · Support
8 / 8 / 25
70.2% KP
25,748
13.4% share
13,027g
24 CS · 0.6/m
Red side
Victory정휘찬#공익요원
Aatrox · Top
13 / 7 / 13
52% KP
58,545
26.5% share
19,835g
264 CS · 6.7/m
kyuj8#Miss
Quinn · Jungle
12 / 8 / 20
64% KP
64,513
29.2% share
22,587g
303 CS · 7.7/m
OnPi#온 피
Sylas · Mid
15 / 9 / 15
60% KP
40,967
18.5% share
17,613g
232 CS · 5.9/m
porosad#tear
Viktor · ADC
7 / 9 / 11
36% KP
35,037
15.8% share
16,867g
264 CS · 6.7/m
벌써늙어버린사람#KR1
Camille · Support
3 / 14 / 11
28% KP
22,012
10% share
11,784g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
