Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · Yesterday
6 / 5 / 4
K / D / A
43.5%
Kill participation
835.7
Damage / min
10,718g
450.3 gold / min
35
12 placed · 1 cleared
179
7.5 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory태양물고기#6797
Gangplank · Top
6 / 5 / 4
43.5% KP
19,889
29.3% share
10,718g
179 CS · 7.5/m
민재는 자유에요#0223
Jayce · Jungle
6 / 2 / 8
60.9% KP
19,763
29.1% share
13,253g
213 CS · 8.9/m
럭 스#1 등
Lux · Mid
6 / 4 / 6
52.2% KP
11,603
17.1% share
10,369g
182 CS · 7.6/m
호정 13대#아이젠
Xayah · ADC
5 / 3 / 4
39.1% KP
13,337
19.6% share
13,656g
248 CS · 10.4/m
クリーチャー#3444
Alistar · Support
0 / 0 / 13
56.5% KP
3,348
4.9% share
7,169g
30 CS · 1.3/m
Red side
Defeatindomitable#rank1
Ambessa · Top
0 / 7 / 1
7.1% KP
6,592
14.4% share
7,173g
163 CS · 6.8/m
抖音丶辛哥哥#9999
Naafiri · Jungle
7 / 4 / 3
71.4% KP
12,051
26.2% share
11,958g
181 CS · 7.6/m
죽기 아니면 살기#0305
Kayle · Mid
2 / 3 / 3
35.7% KP
7,562
16.5% share
9,749g
231 CS · 9.7/m
포커꿈나무#blind
Kai'Sa · ADC
5 / 3 / 2
50% KP
15,106
32.9% share
12,798g
240 CS · 10.1/m
yaya#YQFXX
Nautilus · Support
0 / 6 / 6
42.9% KP
4,621
10.1% share
6,107g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
