Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 222 days ago
4 / 4 / 10
K / D / A
46.7%
Kill participation
936.5
Damage / min
13,243g
425.4 gold / min
29
15 placed · 1 cleared
273
8.8 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory해 태#T 1
Rumble · Top
4 / 4 / 10
46.7% KP
29,156
24.2% share
13,243g
273 CS · 8.8/m
mminm0121#1121
Vi · Jungle
1 / 3 / 19
66.7% KP
15,070
12.5% share
12,623g
214 CS · 6.9/m
Bae Suzy#KR1
Aurora · Mid
6 / 6 / 11
56.7% KP
21,901
18.2% share
12,852g
243 CS · 7.8/m
bai se zh1 chuan#qwe1
Miss Fortune · ADC
18 / 3 / 6
80% KP
46,111
38.3% share
22,466g
312 CS · 10/m
hell4adise#KR11
Alistar · Support
1 / 4 / 21
73.3% KP
8,033
6.7% share
8,935g
27 CS · 0.9/m
Red side
Defeat꿈의 파괴자#0419
Ambessa · Top
5 / 6 / 6
55% KP
22,222
22.3% share
13,011g
264 CS · 8.5/m
Vincenzo#kr40
Xin Zhao · Jungle
6 / 6 / 6
60% KP
21,863
21.9% share
13,671g
264 CS · 8.5/m
Heru#KR821
Viktor · Mid
3 / 5 / 9
60% KP
33,224
33.4% share
12,822g
261 CS · 8.4/m
복천최강#0217
Draven · ADC
5 / 6 / 5
50% KP
17,227
17.3% share
14,337g
241 CS · 7.7/m
안녕 샐리#0805
Nautilus · Support
1 / 8 / 6
35% KP
5,074
5.1% share
7,574g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
