Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 218 days ago
13 / 4 / 14
K / D / A
58.7%
Kill participation
1,275.1
Damage / min
17,569g
457.3 gold / min
34
15 placed · 3 cleared
283
7.4 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Rumble · Top
13 / 4 / 14
58.7% KP
48,987
29.3% share
17,569g
283 CS · 7.4/m
오 너#111
Graves · Jungle
10 / 13 / 15
54.3% KP
29,321
17.6% share
18,788g
290 CS · 7.5/m
Bae Suzy#KR1
Zoe · Mid
14 / 7 / 8
47.8% KP
44,448
26.6% share
17,331g
300 CS · 7.8/m
6두콩#KR1
Zeri · ADC
8 / 12 / 11
41.3% KP
32,267
19.3% share
20,591g
347 CS · 9/m
아키아#AKIA
Braum · Support
1 / 12 / 28
63% KP
12,046
7.2% share
11,204g
17 CS · 0.4/m
Red side
VictoryAbyss#1753
Aurora · Top
7 / 8 / 13
42.6% KP
41,089
21.9% share
15,525g
263 CS · 6.8/m
YONG2#6666
Ambessa · Jungle
18 / 9 / 13
66% KP
44,076
23.5% share
23,606g
280 CS · 7.3/m
M G#2821
Viktor · Mid
12 / 9 / 13
53.2% KP
50,882
27.1% share
18,388g
281 CS · 7.3/m
EDG庆哥goLPL#羊尼克韩服
Jinx · ADC
10 / 11 / 11
44.7% KP
40,219
21.4% share
21,974g
333 CS · 8.7/m
DNS Quantum#KR 1
Nautilus · Support
0 / 9 / 17
36.2% KP
11,622
6.2% share
11,047g
42 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
