Match history
Jayce champion portrait

Jayce

Victory

Ranked Solo/Duo · 218 days ago

32:23Live Riot data

9 / 7 / 5

K / D / A

34.1%

Kill participation

1,114.2

Damage / min

14,973g

462.4 gold / min

36

12 placed · 3 cleared

280

8.6 CS / min

Objective control

Blue side

1

Dragons

1

Baron

6

Towers

1

Inhibitors

1

Herald

Red side

4

Dragons

0

Baron

10

Towers

1

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Aurora+1,130 gold / +39 CS

Difference from the opponent Riot assigned to your role.

15. minute · Aurora+1,082 gold / +45 CS

Difference from the opponent Riot assigned to your role.

20. minute · Aurora+1,612 gold / +64 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +1082 gold and +45 CS versus Aurora.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

7 recorded deaths; first at 10:57.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

12 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.03,7437,48711,23014,9730:008:0516:1124:1732:23
Jayce: 14,973

Events and purchases

Kill · Jhin → Draven
Kill · Elise → Bard
Kill · Jhin → Elise
Kill · Elise → Bard
Kill · Map → Draven
Kill · Map → Elise
Kill · Jayce → Aurora
Objective · Vi · Cloud Dragon
Kill · Mel → Bard
Kill · Fizz → Vi
Kill · Mel → Fizz
Kill · Vi → Bard
Kill · Jhin → Vi
Kill · Jhin → Elise
Kill · Elise → Jhin
Objective · Vi · Void Grub
Objective · Aurora · Void Grub
Objective · Vi · Void Grub
Kill · Fizz → Vi
Kill · Jayce → Fizz
Kill · Akshan → Mel
Kill · Bard → Elise
Kill · Draven → Bard
Kill · Draven → Jhin
Kill · Jhin → Draven
Kill · Aurora → Jayce
Kill · Vi → Fizz
Objective · Vi · Mountain Dragon
Kill · Fizz → Mel
Kill · Jhin → Elise
Kill · Vi → Jhin
Kill · Vi → Bard
Kill · Jayce → Aurora
Kill · Vi → Bard
Kill · Mel → Akshan
Kill · Fizz → Vi
Kill · Fizz → Jayce
Kill · Jhin → Elise
Building destroyed · Mel · Outer turret
Objective · Fizz · Rift Herald
Building destroyed · Jhin · Outer turret
Kill · Draven → Akshan
Building destroyed · Map · Outer turret
Objective · Vi · Infernal Dragon
Kill · Fizz → Mel
Kill · Jhin → Vi
Kill · Jhin → Jayce
Kill · Jhin → Draven
Kill · Jhin → Elise
Building destroyed · Akshan · Outer turret

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
35 / 41 / 4868,079g · 119,939 damage
PlayerKDA · KPDamageGold · CSItems
Aurora champion portrait

상민백 #KR1

Aurora · Top

5 / 7 / 11

45.7% KP

27,987

23.3% share

12,072g

184 CS · 5.7/m

Fizz champion portrait

零号大坝危机四伏#asd

Fizz · Jungle

13 / 7 / 6

54.3% KP

24,466

20.4% share

15,509g

215 CS · 6.6/m

Akshan champion portrait

Practice Jg ID#KR1

Akshan · Mid

4 / 8 / 10

40% KP

27,488

22.9% share

14,238g

248 CS · 7.7/m

Jhin champion portrait

퐁당고래#KR1

Jhin · ADC

12 / 6 / 7

54.3% KP

31,149

26% share

16,832g

278 CS · 8.6/m

Bard champion portrait

reze#0704

Bard · Support

1 / 13 / 14

42.9% KP

8,849

7.4% share

9,428g

30 CS · 0.9/m

Red side

Victory
41 / 37 / 5476,176g · 153,286 damage
PlayerKDA · KPDamageGold · CSItems
Jayce champion portrait

해 태#T 1

Jayce · Top

9 / 7 / 5

34.1% KP

36,083

23.5% share

14,973g

280 CS · 8.6/m

Vi champion portrait

최강인#0114

Vi · Jungle

9 / 8 / 10

46.3% KP

22,580

14.7% share

14,164g

213 CS · 6.6/m

Mel champion portrait

Maldives#0727

Mel · Mid

7 / 6 / 10

41.5% KP

35,085

22.9% share

14,789g

289 CS · 8.9/m

Draven champion portrait

ToongE#0801

Draven · ADC

13 / 7 / 8

51.2% KP

42,469

27.7% share

21,506g

301 CS · 9.3/m

Elise champion portrait

롤접음#25701

Elise · Support

3 / 9 / 21

58.5% KP

17,069

11.1% share

10,744g

21 CS · 0.6/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.