Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 212 days ago
6 / 2 / 6
K / D / A
36.4%
Kill participation
925.4
Damage / min
11,071g
425.8 gold / min
19
10 placed · 0 cleared
215
8.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory해 태#T 1
Rumble · Top
6 / 2 / 6
36.4% KP
24,060
22.8% share
11,071g
215 CS · 8.3/m
asfdafds#asdf
Jarvan IV · Jungle
5 / 5 / 21
78.8% KP
22,791
21.6% share
12,735g
150 CS · 5.8/m
Bae Suzy#KR1
Galio · Mid
2 / 3 / 12
42.4% KP
16,403
15.5% share
10,206g
222 CS · 8.5/m
FAad#2007
Kai'Sa · ADC
16 / 7 / 6
66.7% KP
30,791
29.1% share
20,379g
253 CS · 9.7/m
다시 잘해보기#KR12
Leona · Support
4 / 7 / 18
66.7% KP
11,635
11% share
10,100g
36 CS · 1.4/m
Red side
Defeatjljljk2#KR01
Olaf · Top
0 / 5 / 6
25% KP
16,762
17.9% share
8,449g
189 CS · 7.3/m
答案说明所有#TES
Viego · Jungle
12 / 10 / 6
75% KP
22,187
23.7% share
14,550g
179 CS · 6.9/m
mashushu#KR1
Ryze · Mid
2 / 4 / 8
41.7% KP
23,225
24.8% share
11,821g
283 CS · 10.9/m
bai se zh1 chuan#qwe1
Caitlyn · ADC
8 / 8 / 8
66.7% KP
20,578
22% share
13,141g
219 CS · 8.4/m
포켓몬마스터지우#삐카츄
Elise · Support
2 / 8 / 15
70.8% KP
10,769
11.5% share
7,311g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
