Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 212 days ago
1 / 3 / 8
K / D / A
40.9%
Kill participation
1,093.1
Damage / min
11,397g
382.2 gold / min
30
12 placed · 4 cleared
232
7.8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Rumble · Top
1 / 3 / 8
40.9% KP
32,594
30.6% share
11,397g
232 CS · 7.8/m
patience#0718
Zaahen · Jungle
9 / 5 / 4
59.1% KP
20,916
19.6% share
13,778g
214 CS · 7.2/m
songman2#가짜임
Yone · Mid
2 / 7 / 4
27.3% KP
17,702
16.6% share
11,731g
258 CS · 8.7/m
hle pyeonsik#HLE
Tristana · ADC
8 / 8 / 5
59.1% KP
25,749
24.2% share
13,951g
184 CS · 6.2/m
읏추추추#KR22
Pyke · Support
2 / 9 / 6
36.4% KP
9,516
8.9% share
8,723g
25 CS · 0.8/m
Red side
VictoryT1 Guardian#KR3
K'Sante · Top
3 / 2 / 7
31.3% KP
14,775
12.7% share
10,991g
209 CS · 7/m
미 키#0313
Jarvan IV · Jungle
6 / 5 / 16
68.8% KP
20,398
17.5% share
12,520g
165 CS · 5.5/m
Heru#KR821
Orianna · Mid
8 / 4 / 12
62.5% KP
28,654
24.6% share
13,441g
258 CS · 8.7/m
Selfless#KR11
Varus · ADC
12 / 7 / 13
78.1% KP
43,481
37.4% share
17,093g
257 CS · 8.6/m
keb10#鈴原るる
Rakan · Support
3 / 4 / 20
71.9% KP
9,056
7.8% share
9,712g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
