Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Anivia
Victory
Ranked Solo/Duo · 203 days ago
4 / 6 / 25
K / D / A
50%
Kill participation
615
Damage / min
10,875g
328.1 gold / min
93
35 placed · 9 cleared
40
1.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyyyyyyyyyyyys#777
Jayce · Top
9 / 14 / 2
33.3% KP
39,242
24% share
16,449g
267 CS · 8.1/m
탕 주#KR1
Ekko · Jungle
5 / 13 / 8
39.4% KP
26,319
16.1% share
11,986g
145 CS · 4.4/m
Heru#KR821
Galio · Mid
7 / 6 / 10
51.5% KP
34,891
21.4% share
13,673g
204 CS · 6.2/m
야 문영아 미드좀 와#또이브뭐해
Yunara · ADC
11 / 11 / 10
63.6% KP
50,901
31.2% share
17,676g
255 CS · 7.7/m
TOPKING#asd
Blitzcrank · Support
1 / 14 / 15
48.5% KP
12,021
7.4% share
9,377g
29 CS · 0.9/m
Red side
Victory시비걸면지상렬#KR1
Sion · Top
11 / 4 / 17
48.3% KP
31,132
17.8% share
14,479g
226 CS · 6.8/m
Kimman#zxfkk
Lee Sin · Jungle
18 / 9 / 16
58.6% KP
37,505
21.4% share
17,577g
198 CS · 6/m
신난 망고#0417
Orianna · Mid
10 / 4 / 19
50% KP
33,221
19% share
15,560g
240 CS · 7.2/m
T1 Painter#KR3
Varus · ADC
15 / 10 / 22
63.8% KP
52,823
30.2% share
18,617g
184 CS · 5.6/m
해 태#T 1
Anivia · Support
4 / 6 / 25
50% KP
20,388
11.6% share
10,875g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
