Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 198 days ago
2 / 5 / 7
K / D / A
42.9%
Kill participation
893.3
Damage / min
11,689g
403.3 gold / min
34
14 placed · 1 cleared
237
8.2 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Rumble · Top
2 / 5 / 7
42.9% KP
25,891
21.9% share
11,689g
237 CS · 8.2/m
PigKinG고수#777
Graves · Jungle
14 / 8 / 3
81% KP
44,946
38% share
16,262g
201 CS · 6.9/m
저스틴 게이치#7804
Lissandra · Mid
1 / 8 / 7
38.1% KP
20,513
17.3% share
9,829g
204 CS · 7/m
The II#KR1
Yunara · ADC
3 / 13 / 9
57.1% KP
20,014
16.9% share
11,895g
186 CS · 6.4/m
向阳而生不惧阴霾#66666
Rakan · Support
1 / 7 / 12
61.9% KP
6,982
5.9% share
7,988g
30 CS · 1/m
Red side
Victory꽃이 핀 그날#KR1
Ornn · Top
4 / 4 / 16
48.8% KP
11,693
9.9% share
11,577g
206 CS · 7.1/m
re0#2007
Skarner · Jungle
7 / 4 / 18
61% KP
23,700
20% share
12,293g
196 CS · 6.8/m
b站薯条加里奥#hmbb
Galio · Mid
9 / 3 / 12
51.2% KP
20,829
17.6% share
13,249g
237 CS · 8.2/m
bai se zh1 chuan#qwe1
Varus · ADC
17 / 5 / 12
70.7% KP
44,981
37.9% share
18,513g
285 CS · 9.8/m
오로지 실력이 마케팅#whoo
Anivia · Support
4 / 5 / 22
63.4% KP
17,467
14.7% share
10,356g
48 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
