Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 176 days ago
4 / 5 / 9
K / D / A
35.1%
Kill participation
1,177.5
Damage / min
18,025g
433.8 gold / min
59
20 placed · 9 cleared
384
9.2 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Jayce · Top
4 / 5 / 9
35.1% KP
48,924
22.6% share
18,025g
384 CS · 9.2/m
Im noob777#777
Jarvan IV · Jungle
3 / 8 / 22
67.6% KP
27,060
12.5% share
15,796g
229 CS · 5.5/m
Red#61544
Zed · Mid
7 / 10 / 8
40.5% KP
42,622
19.6% share
15,423g
256 CS · 6.2/m
三桑ovo#douyi
Corki · ADC
19 / 10 / 7
70.3% KP
64,051
29.5% share
22,658g
274 CS · 6.6/m
lamb#zzy
Rumble · Support
4 / 9 / 16
54.1% KP
34,285
15.8% share
12,205g
45 CS · 1.1/m
Red side
Victory칼과 창 방패#KR1
Warwick · Top
3 / 7 / 11
33.3% KP
18,769
10.7% share
14,963g
260 CS · 6.3/m
오태식#1105
Lee Sin · Jungle
7 / 4 / 20
64.3% KP
33,058
18.9% share
19,679g
297 CS · 7.1/m
DK Despair#안 산
LeBlanc · Mid
15 / 5 / 6
50% KP
44,595
25.4% share
19,248g
299 CS · 7.2/m
암영천왕#KoR
Draven · ADC
12 / 13 / 12
57.1% KP
54,393
31% share
23,626g
293 CS · 7.1/m
Thisisbear#Thisb
Anivia · Support
5 / 8 / 16
50% KP
24,486
14% share
15,151g
119 CS · 2.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
