Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 169 days ago
9 / 5 / 6
K / D / A
51.7%
Kill participation
1,703
Damage / min
18,231g
539.1 gold / min
46
14 placed · 3 cleared
342
10.1 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory충 치#충치1
Sion · Top
2 / 5 / 17
36.5% KP
21,117
11.3% share
12,017g
179 CS · 5.3/m
liziyen#Gam
Xin Zhao · Jungle
7 / 10 / 27
65.4% KP
36,074
19.3% share
15,797g
221 CS · 6.5/m
dhoema#zypp
Akali · Mid
9 / 4 / 9
34.6% KP
26,580
14.2% share
13,956g
233 CS · 6.9/m
아이린#KR1
Jhin · ADC
16 / 5 / 22
73.1% KP
59,889
32.1% share
22,323g
324 CS · 9.6/m
Wonderwall#mid
LeBlanc · Support
18 / 5 / 16
65.4% KP
43,074
23.1% share
15,263g
31 CS · 0.9/m
Red side
Defeat해 태#T 1
Yone · Top
9 / 5 / 6
51.7% KP
57,589
30.6% share
18,231g
342 CS · 10.1/m
Abyss#1753
Skarner · Jungle
3 / 11 / 18
72.4% KP
33,718
17.9% share
11,799g
172 CS · 5.1/m
KRX Ucal#0130
Annie · Mid
7 / 12 / 9
55.2% KP
44,112
23.4% share
12,466g
203 CS · 6/m
삘삘이#피루07
Lucian · ADC
9 / 12 / 8
58.6% KP
38,202
20.3% share
16,646g
269 CS · 8/m
Robin#星期日
Nami · Support
1 / 12 / 20
72.4% KP
14,735
7.8% share
9,283g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
