Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Smolder
Defeat
Ranked Solo/Duo · 165 days ago
3 / 8 / 3
K / D / A
22.2%
Kill participation
1,136.1
Damage / min
11,765g
400.2 gold / min
30
10 placed · 2 cleared
283
9.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryusus#0313
Vladimir · Top
6 / 4 / 4
20% KP
20,347
14.3% share
11,456g
188 CS · 6.4/m
YeouMin#여우민
Xin Zhao · Jungle
5 / 5 / 14
38% KP
17,884
12.5% share
12,116g
182 CS · 6.2/m
오로지 실력이 마케팅#whoo
Yone · Mid
19 / 7 / 7
52% KP
38,891
27.3% share
19,190g
267 CS · 9.1/m
Ontiyou#7637
Ashe · ADC
13 / 6 / 17
60% KP
30,757
21.6% share
18,672g
259 CS · 8.8/m
감정없는사람#잃어버림
Hwei · Support
7 / 5 / 28
70% KP
34,712
24.3% share
13,067g
50 CS · 1.7/m
Red side
Defeat해 태#T 1
Smolder · Top
3 / 8 / 3
22.2% KP
33,402
26.7% share
11,765g
283 CS · 9.6/m
muimi#asdf1
Talon · Jungle
13 / 10 / 6
70.4% KP
34,712
27.8% share
15,763g
182 CS · 6.2/m
Arirang#0821
Orianna · Mid
5 / 12 / 10
55.6% KP
26,873
21.5% share
10,670g
181 CS · 6.2/m
adsadsadas#1395
Sivir · ADC
4 / 10 / 10
51.9% KP
18,688
14.9% share
13,217g
242 CS · 8.2/m
抖音小月神#66666
Karma · Support
2 / 10 / 17
70.4% KP
11,369
9.1% share
8,752g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
