Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Defeat
Ranked Solo/Duo · 160 days ago
4 / 5 / 3
K / D / A
43.8%
Kill participation
805.1
Damage / min
13,079g
402.4 gold / min
35
12 placed · 2 cleared
295
9.1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Galio · Top
4 / 5 / 3
43.8% KP
26,166
24.5% share
13,079g
295 CS · 9.1/m
Kisue9#123
Nocturne · Jungle
4 / 9 / 6
62.5% KP
17,297
16.2% share
11,607g
172 CS · 5.3/m
로키의 코 드리블#2004
Orianna · Mid
4 / 6 / 5
56.3% KP
25,339
23.8% share
12,056g
240 CS · 7.4/m
T1 GGomji#0812
Jinx · ADC
4 / 11 / 1
31.3% KP
27,358
25.7% share
14,318g
299 CS · 9.2/m
Crack#0221
Bard · Support
0 / 10 / 7
43.8% KP
10,488
9.8% share
7,946g
28 CS · 0.9/m
Red side
Victoryulan chichig#ltz
Rumble · Top
4 / 3 / 12
39% KP
21,772
14.8% share
12,834g
260 CS · 8/m
hle pyeonsik#HLE
Pantheon · Jungle
13 / 4 / 10
56.1% KP
31,602
21.5% share
15,177g
199 CS · 6.1/m
M G#2821
Viktor · Mid
9 / 3 / 16
61% KP
41,003
27.9% share
14,597g
267 CS · 8.2/m
핑은봤습니다#한타실종자
Smolder · ADC
14 / 2 / 12
63.4% KP
40,629
27.7% share
18,058g
270 CS · 8.3/m
화내지말고 살자#KR1
Maokai · Support
1 / 5 / 28
70.7% KP
11,732
8% share
10,005g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
