Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 153 days ago
6 / 5 / 7
K / D / A
40.6%
Kill participation
1,009.6
Damage / min
15,968g
417.5 gold / min
37
21 placed · 2 cleared
314
8.2 CS / min
Objective control
4
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSHIHAN0#ALPHA
Zaahen · Top
0 / 12 / 8
34.8% KP
18,228
13.8% share
12,433g
255 CS · 6.7/m
빵 디#씰룩씰룩
Skarner · Jungle
7 / 4 / 10
73.9% KP
24,823
18.7% share
14,504g
213 CS · 5.6/m
LunaLina#KR1
Orianna · Mid
5 / 4 / 7
52.2% KP
23,698
17.9% share
14,016g
285 CS · 7.5/m
FAad#2007
Ezreal · ADC
7 / 6 / 5
52.2% KP
38,227
28.8% share
19,979g
405 CS · 10.6/m
Oh0Tech#KR1
Senna · Support
4 / 6 / 15
82.6% KP
27,580
20.8% share
13,409g
57 CS · 1.5/m
Red side
Victory해 태#T 1
Rumble · Top
6 / 5 / 7
40.6% KP
38,619
26.6% share
15,968g
314 CS · 8.2/m
Vanana#0110
Lee Sin · Jungle
6 / 3 / 12
56.3% KP
23,650
16.3% share
15,393g
250 CS · 6.5/m
비모66#KR1
Quinn · Mid
7 / 5 / 7
43.8% KP
35,017
24.1% share
15,733g
292 CS · 7.6/m
open ff#KR1
Kai'Sa · ADC
12 / 4 / 4
50% KP
38,501
26.5% share
23,128g
377 CS · 9.9/m
화내지말고 살자#KR1
Maokai · Support
1 / 6 / 11
37.5% KP
9,592
6.6% share
10,053g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
