Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 136 days ago
10 / 6 / 8
K / D / A
62.1%
Kill participation
1,714.2
Damage / min
14,405g
482.3 gold / min
30
14 placed · 3 cleared
242
8.1 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat해 태#T 1
Vayne · Top
10 / 6 / 8
62.1% KP
51,198
29.6% share
14,405g
242 CS · 8.1/m
1군프로아니면서실력에자부심갖냐#특히마스터
Rek'Sai · Jungle
3 / 10 / 11
48.3% KP
16,805
9.7% share
11,198g
178 CS · 6/m
뚝딱oI#롤팡이
Orianna · Mid
5 / 10 / 10
51.7% KP
42,706
24.7% share
12,036g
186 CS · 6.2/m
Sty1eee#1101
Tristana · ADC
7 / 10 / 12
65.5% KP
43,040
24.9% share
16,011g
231 CS · 7.7/m
全华班冠军辅助#lcpec
Rell · Support
4 / 15 / 22
89.7% KP
19,256
11.1% share
11,034g
25 CS · 0.8/m
Red side
VictoryReve Bonheur Toi#happy
Dr. Mundo · Top
6 / 6 / 12
35.3% KP
23,198
18.1% share
11,852g
187 CS · 6.3/m
첫눈이 내리면 좋겠어#2009
Bel'Veth · Jungle
13 / 5 / 16
56.9% KP
20,405
15.9% share
16,174g
209 CS · 7/m
김민교 수제자#KR1
Cassiopeia · Mid
11 / 7 / 10
41.2% KP
26,646
20.8% share
11,716g
140 CS · 4.7/m
여 름#S T
Varus · ADC
15 / 6 / 13
54.9% KP
47,200
36.8% share
19,710g
269 CS · 9/m
재현5#KR1
Alistar · Support
6 / 5 / 29
68.6% KP
10,674
8.3% share
11,115g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
