Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 122 days ago
12 / 8 / 9
K / D / A
72.4%
Kill participation
1,485.8
Damage / min
16,229g
481.1 gold / min
45
19 placed · 2 cleared
220
6.5 CS / min
Objective control
4
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLove Pantheon#0615
Pantheon · Top
6 / 9 / 12
38.3% KP
25,143
13.1% share
11,362g
164 CS · 4.9/m
YONG2#6666
Jarvan IV · Jungle
13 / 3 / 21
72.3% KP
38,651
20.1% share
17,715g
258 CS · 7.6/m
Cz相信自己呀#miohf
Ryze · Mid
11 / 3 / 11
46.8% KP
50,449
26.2% share
15,895g
278 CS · 8.2/m
나화천이경근이야#KR1
Lucian · ADC
11 / 6 / 9
42.6% KP
41,284
21.5% share
17,386g
255 CS · 7.6/m
Calix#해 린
Camille · Support
6 / 8 / 25
66% KP
36,910
19.2% share
12,169g
48 CS · 1.4/m
Red side
Victory해 태#T 1
Rumble · Top
12 / 8 / 9
72.4% KP
50,122
28.7% share
16,229g
220 CS · 6.5/m
상현 2 차식#무한성
Xin Zhao · Jungle
9 / 8 / 8
58.6% KP
29,378
16.8% share
17,342g
243 CS · 7.2/m
Dont Callme#0530
Sion · Mid
3 / 8 / 10
44.8% KP
40,446
23.1% share
14,709g
288 CS · 8.5/m
MIKASA#mio韩服
Jhin · ADC
3 / 10 / 15
62.1% KP
32,136
18.4% share
14,848g
241 CS · 7.1/m
이탈리아 스파게티 맛집 벨코즈#장인의솜씨
Vel'Koz · Support
2 / 13 / 16
62.1% KP
22,783
13% share
9,910g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
