Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 109 days ago
0 / 7 / 28
K / D / A
57.1%
Kill participation
318.3
Damage / min
9,166g
291.8 gold / min
98
40 placed · 7 cleared
39
1.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFLY Gakgos#321
Olaf · Top
7 / 10 / 10
47.2% KP
28,365
22.1% share
13,590g
199 CS · 6.3/m
KR Lord Semi#BR3
Rammus · Jungle
0 / 10 / 17
47.2% KP
9,578
7.4% share
10,860g
175 CS · 5.6/m
Tigoya#123
Akali · Mid
9 / 12 / 5
38.9% KP
32,218
25.1% share
13,858g
216 CS · 6.9/m
bai se zh1 chuan#qwe1
Jhin · ADC
13 / 6 / 6
52.8% KP
34,958
27.2% share
17,850g
240 CS · 7.6/m
ParisVan#不知名歌手
Pantheon · Support
7 / 11 / 10
47.2% KP
23,445
18.2% share
11,816g
47 CS · 1.5/m
Red side
Victorytmhrnjh#1002
Jayce · Top
10 / 9 / 17
55.1% KP
36,698
24.8% share
14,982g
227 CS · 7.2/m
FLY Gryffinn#FLY
Lee Sin · Jungle
20 / 4 / 12
65.3% KP
35,331
23.8% share
18,327g
197 CS · 6.3/m
M G#2821
Viktor · Mid
13 / 7 / 10
46.9% KP
40,687
27.5% share
15,881g
264 CS · 8.4/m
Blessing for u#0108
Seraphine · ADC
6 / 9 / 20
53.1% KP
25,457
17.2% share
12,851g
191 CS · 6.1/m
해 태#T 1
Nautilus · Support
0 / 7 / 28
57.1% KP
10,001
6.7% share
9,166g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
