Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yorick
Victory
Ranked Solo/Duo · 109 days ago
6 / 7 / 9
K / D / A
31.9%
Kill participation
843.5
Damage / min
16,587g
449.1 gold / min
39
19 placed · 3 cleared
328
8.9 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat抖音丶Eliec#123
Kennen · Top
2 / 6 / 15
36.2% KP
30,744
14.6% share
13,699g
258 CS · 7/m
xiaogaoQvQ#2007
Nidalee · Jungle
10 / 9 / 13
48.9% KP
42,106
20.1% share
18,201g
273 CS · 7.4/m
운 명#섀도우
Yone · Mid
10 / 10 / 11
44.7% KP
45,878
21.8% share
15,894g
236 CS · 6.4/m
편민기#편민기
Veigar · ADC
8 / 7 / 13
44.7% KP
45,046
21.5% share
17,634g
285 CS · 7.7/m
抖音丶小猪仔#小猪仔
Pantheon · Support
17 / 15 / 12
61.7% KP
46,200
22% share
16,981g
44 CS · 1.2/m
Red side
Victory해 태#T 1
Yorick · Top
6 / 7 / 9
31.9% KP
31,154
16.7% share
16,587g
328 CS · 8.9/m
희태시기#КR1
Xin Zhao · Jungle
15 / 9 / 19
72.3% KP
53,769
28.9% share
19,525g
236 CS · 6.4/m
Gangwon BS#KR1
Aurora · Mid
14 / 10 / 7
44.7% KP
50,155
27% share
18,890g
260 CS · 7/m
대머리도적#롤링썬더
Senna · ADC
8 / 11 / 22
63.8% KP
34,853
18.7% share
20,811g
260 CS · 7/m
Iustitia#KR1
Seraphine · Support
4 / 10 / 22
55.3% KP
16,127
8.7% share
12,153g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
