Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 107 days ago
11 / 2 / 7
K / D / A
47.4%
Kill participation
1,394.9
Damage / min
12,581g
523.8 gold / min
27
12 placed · 1 cleared
215
9 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat첫눈이 내리면 좋겠어#2009
Aatrox · Top
0 / 8 / 1
7.7% KP
8,454
13.1% share
6,603g
149 CS · 6.2/m
타 잔#KR1
Pantheon · Jungle
6 / 6 / 1
53.8% KP
12,815
19.9% share
10,837g
168 CS · 7/m
El1enYeager#KR1
Locke · Mid
2 / 7 / 2
30.8% KP
15,905
24.7% share
7,951g
158 CS · 6.6/m
아이러니#KR1
Kai'Sa · ADC
2 / 10 / 6
61.5% KP
15,820
24.6% share
12,098g
213 CS · 8.9/m
JaxKing#FuHan
Jax · Support
3 / 7 / 8
84.6% KP
11,363
17.7% share
7,759g
23 CS · 1/m
Red side
Victory해 태#T 1
Rumble · Top
11 / 2 / 7
47.4% KP
33,502
28% share
12,581g
215 CS · 9/m
patience#0718
Ambessa · Jungle
11 / 0 / 9
52.6% KP
25,285
21.1% share
14,659g
235 CS · 9.8/m
奶熊王#枫哥不是区
Yone · Mid
8 / 3 / 5
34.2% KP
27,295
22.8% share
12,333g
225 CS · 9.4/m
Charge#ocean
Senna · ADC
5 / 5 / 16
55.3% KP
21,473
18% share
11,931g
154 CS · 6.4/m
srysrymb#1065
Nautilus · Support
3 / 3 / 21
63.2% KP
12,005
10% share
8,643g
36 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
