Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 101 days ago
12 / 4 / 12
K / D / A
58.5%
Kill participation
1,448.5
Damage / min
19,792g
497.1 gold / min
72
20 placed · 13 cleared
341
8.6 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPerfecT#132
Swain · Top
8 / 8 / 18
63.4% KP
34,345
18.1% share
17,242g
264 CS · 6.6/m
DK Solid#마 산
Qiyana · Jungle
4 / 8 / 15
46.3% KP
34,558
18.2% share
18,193g
280 CS · 7/m
ParisVan#不知名歌手
Ambessa · Mid
15 / 5 / 14
70.7% KP
46,996
24.7% share
20,542g
319 CS · 8/m
Blue#KR33
Xerath · ADC
12 / 6 / 15
65.9% KP
54,453
28.6% share
21,669g
349 CS · 8.8/m
TheHank#Xhh
Camille · Support
2 / 14 / 15
41.5% KP
19,883
10.5% share
12,273g
31 CS · 0.8/m
Red side
Defeat해 태#T 1
Jayce · Top
12 / 4 / 12
58.5% KP
57,673
36% share
19,792g
341 CS · 8.6/m
KRX Vincenzo#KR4
Lee Sin · Jungle
6 / 8 / 13
46.3% KP
19,856
12.4% share
16,381g
250 CS · 6.3/m
안재윤#안재윤
Irelia · Mid
6 / 11 / 11
41.5% KP
27,063
16.9% share
14,755g
273 CS · 6.9/m
NinjaKiwi#KoR
Mel · ADC
12 / 9 / 7
46.3% KP
32,848
20.5% share
19,980g
350 CS · 8.8/m
키보드에음료쏟아서고장내는이도윤#KR1
Sylas · Support
5 / 9 / 16
51.2% KP
22,905
14.3% share
11,939g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
