Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 101 days ago
6 / 3 / 15
K / D / A
51.2%
Kill participation
1,140.6
Damage / min
13,480g
496.5 gold / min
42
14 placed · 5 cleared
229
8.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory해 태#T 1
Gnar · Top
6 / 3 / 15
51.2% KP
30,967
23.7% share
13,480g
229 CS · 8.4/m
데마시아TV#Lux R
Fizz · Jungle
13 / 8 / 7
48.8% KP
19,455
14.9% share
14,014g
194 CS · 7.1/m
WBG招641950117#WBG
Locke · Mid
11 / 3 / 6
41.5% KP
21,139
16.2% share
13,903g
196 CS · 7.2/m
bai se zh1 chuan#qwe1
Ezreal · ADC
7 / 6 / 14
51.2% KP
36,332
27.8% share
13,584g
217 CS · 8/m
명 기#최기명
Skarner · Support
4 / 11 / 20
58.5% KP
22,701
17.4% share
9,992g
34 CS · 1.3/m
Red side
DefeatNeveradmitdefeat#ywn
Darius · Top
5 / 7 / 3
25.8% KP
12,702
10.8% share
10,242g
193 CS · 7.1/m
오 너#111
Qiyana · Jungle
12 / 8 / 5
54.8% KP
30,211
25.6% share
15,206g
190 CS · 7/m
mashushu#KR1
Galio · Mid
5 / 6 / 12
54.8% KP
29,449
25% share
11,977g
214 CS · 7.9/m
Selfless#KR11
Vladimir · ADC
7 / 9 / 7
45.2% KP
30,242
25.6% share
12,681g
205 CS · 7.6/m
꼬마딩구리#KR1
Camille · Support
2 / 11 / 17
61.3% KP
15,303
13% share
8,521g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
