Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 100 days ago
6 / 4 / 8
K / D / A
35.9%
Kill participation
927
Damage / min
15,107g
446.3 gold / min
32
17 placed · 3 cleared
281
8.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory해 태#T 1
Rumble · Top
6 / 4 / 8
35.9% KP
31,379
23% share
15,107g
281 CS · 8.3/m
vinaka#KR111
Lee Sin · Jungle
6 / 4 / 17
59% KP
23,414
17.1% share
14,252g
212 CS · 6.3/m
산면1#KR11
Cassiopeia · Mid
13 / 3 / 9
56.4% KP
33,070
24.2% share
18,371g
306 CS · 9/m
qweasdqweasdqw#Suwon
Senna · ADC
12 / 3 / 15
69.2% KP
29,978
21.9% share
19,294g
270 CS · 8/m
YdBB#0107
Shen · Support
2 / 5 / 29
79.5% KP
18,830
13.8% share
10,800g
27 CS · 0.8/m
Red side
Defeat미소녀#mio韩服
Yasuo · Top
9 / 5 / 6
78.9% KP
25,466
20.9% share
14,902g
274 CS · 8.1/m
육개장 순대국#KR1
Vi · Jungle
4 / 9 / 12
84.2% KP
16,189
13.3% share
14,388g
205 CS · 6.1/m
mashushu#KR1
Ryze · Mid
1 / 10 / 7
42.1% KP
31,737
26% share
14,141g
348 CS · 10.3/m
bai se zh1 chuan#qwe1
Ziggs · ADC
0 / 8 / 4
21.1% KP
32,752
26.9% share
13,184g
320 CS · 9.5/m
xX King Xx#GOD
Camille · Support
5 / 7 / 6
57.9% KP
15,768
12.9% share
10,396g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
