Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 97 days ago
6 / 1 / 11
K / D / A
56.7%
Kill participation
1,389.6
Damage / min
14,133g
470.6 gold / min
35
14 placed · 1 cleared
289
9.6 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory해 태#T 1
Rumble · Top
6 / 1 / 11
56.7% KP
41,735
34.3% share
14,133g
289 CS · 9.6/m
무감정솔랭기계#2007
Ambessa · Jungle
6 / 6 / 9
50% KP
25,402
20.8% share
13,708g
242 CS · 8.1/m
gushouyu#zypp
Nocturne · Mid
6 / 7 / 11
56.7% KP
23,304
19.1% share
13,609g
216 CS · 7.2/m
NinjaKiwi#KoR
Jinx · ADC
9 / 7 / 5
46.7% KP
22,325
18.3% share
17,164g
289 CS · 9.6/m
Let me sup#KR1
Thresh · Support
3 / 5 / 15
60% KP
9,073
7.4% share
9,524g
30 CS · 1/m
Red side
Defeattmhrnjh#1002
Camille · Top
6 / 5 / 8
53.8% KP
20,348
20.6% share
13,131g
211 CS · 7/m
이곳에 남아있을게#언제까지나
Hecarim · Jungle
7 / 7 / 11
69.2% KP
25,999
26.4% share
14,512g
279 CS · 9.3/m
ioio2#KR1
Galio · Mid
5 / 6 / 12
65.4% KP
16,173
16.4% share
10,177g
174 CS · 5.8/m
7yiop#Miss
Swain · ADC
7 / 6 / 12
73.1% KP
28,186
28.6% share
13,301g
225 CS · 7.5/m
TheHank#Xhh
Alistar · Support
1 / 6 / 17
69.2% KP
7,942
8.1% share
8,029g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
