Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 95 days ago
8 / 7 / 15
K / D / A
46.9%
Kill participation
1,162
Damage / min
16,219g
513 gold / min
25
12 placed · 4 cleared
269
8.5 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat14小孩幻想赢对线#4453
Anivia · Top
2 / 8 / 6
21.1% KP
18,938
13% share
10,437g
204 CS · 6.5/m
xiaogaoQvQ#2007
Master Yi · Jungle
12 / 8 / 6
47.4% KP
34,884
23.9% share
16,446g
196 CS · 6.2/m
산면1#KR11
Yone · Mid
4 / 12 / 9
34.2% KP
35,977
24.7% share
12,851g
227 CS · 7.2/m
DK Despair#안 산
Locke · ADC
20 / 8 / 4
63.2% KP
42,771
29.3% share
18,986g
221 CS · 7/m
TheHank#Xhh
Leona · Support
0 / 13 / 22
57.9% KP
13,337
9.1% share
9,879g
38 CS · 1.2/m
Red side
Victory해 태#T 1
Jayce · Top
8 / 7 / 15
46.9% KP
36,739
22.1% share
16,219g
269 CS · 8.5/m
Zephyr#O1O8
Aatrox · Jungle
13 / 4 / 18
63.3% KP
41,756
25.1% share
18,305g
248 CS · 7.8/m
mashushu#KR1
Ryze · Mid
2 / 6 / 17
38.8% KP
28,886
17.4% share
12,303g
239 CS · 7.6/m
제리 부하#2006
Syndra · ADC
7 / 10 / 16
46.9% KP
31,707
19.1% share
15,092g
200 CS · 6.3/m
YoRu#KR7
Pyke · Support
19 / 11 / 9
57.1% KP
27,207
16.4% share
13,392g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
