Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 93 days ago
7 / 5 / 4
K / D / A
47.8%
Kill participation
969.9
Damage / min
12,255g
469.8 gold / min
35
11 placed · 7 cleared
230
8.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAttitude#Top
Urgot · Top
6 / 9 / 4
33.3% KP
15,852
17.9% share
9,917g
136 CS · 5.2/m
dy灰白鬼怪#路过人间
Kindred · Jungle
9 / 6 / 7
53.3% KP
20,996
23.7% share
14,348g
187 CS · 7.2/m
얼러리뚱땅#KR33
Taliyah · Mid
4 / 2 / 8
40% KP
18,496
20.9% share
12,705g
265 CS · 10.2/m
Aklass#lol
Mel · ADC
7 / 3 / 6
43.3% KP
15,494
17.5% share
13,388g
227 CS · 8.7/m
cikcik#KR1
Skarner · Support
4 / 3 / 17
70% KP
17,858
20.1% share
9,912g
28 CS · 1.1/m
Red side
Defeat해 태#T 1
Jayce · Top
7 / 5 / 4
47.8% KP
25,299
31.1% share
12,255g
230 CS · 8.8/m
명치에팔콘펀치꽂는이도윤#KR1
Qiyana · Jungle
5 / 7 / 5
43.5% KP
19,790
24.3% share
12,872g
199 CS · 7.6/m
Deok Jin#2007
Yone · Mid
3 / 5 / 3
26.1% KP
12,632
15.5% share
10,034g
243 CS · 9.3/m
i happy#KR1
Syndra · ADC
6 / 8 / 5
47.8% KP
19,141
23.5% share
11,584g
217 CS · 8.3/m
Iustitia#KR1
Soraka · Support
2 / 5 / 9
47.8% KP
4,452
5.5% share
7,149g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
